This paper explores the viability of using a novel optical
Brain-Computer Interface within a gaming environment.
We describe a system that incorporates a 3D gaming
engine and an optical BCI. This made it possible to
classify activation in the motor cortex within a synchronous
experimental paradigm. Detected activations were
used to control the arm movement of a human model in
the graphical engine.
Ireland ->
Maynooth University ->
Subject = Science & Engineering: Electronic Engineering
Ireland ->
Maynooth University ->
Subject = Science & Engineering: Computer Science
Ireland ->
Maynooth University ->
Subject = Science & Engineering
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering: Electronic Engineering
Ireland ->
Maynooth University ->
Status = Published
Ireland ->
Maynooth University ->
Type = Conference or Workshop Item
Ireland ->
Maynooth University ->
Open Access DRIVERset
Ireland ->
National University of Ireland Maynooth ->
Status = Published
Ireland ->
National University of Ireland Maynooth ->
Open Access DRIVERset
Ireland ->
National University of Ireland Maynooth ->
Academic Unit = Faculty of Science and Engineering
Ireland ->
National University of Ireland Maynooth ->
Type = Conference or Workshop Item
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering
Ireland ->
Maynooth University ->
Subject = Science & Engineering: Experimental Physics
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering: Experimental Physics
Ireland ->
National University of Ireland Maynooth ->
Academic Unit = Faculty of Science and Engineering: Electronic Engineering
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering: Computer Science
Ray O'Neill,
Barak A. Pearlmutter,
Charles Markham,
Dan Kelly,
Fiachra Matthews,
Tomas Ward,
Christopher J Soraghan