This paper describes the design and development
of a computer game for instructing an athlete through a
series of prescribed rehabilitation exercises. In an attempt to
prevent or treat musculoskeletal type injuries along with
trying to improve physical performance, athletes are
prescribed exercise programmes by appropriately trained
specialists. Typically athletes are shown how to perform each
exercise in the clinic following examination but they often
have no way of knowing if their technique is correct while
they are performing their home exercise programme. We
describe a system that allows an automatic audit of this
activity. Our system utilises ten inertial motion tracking
sensors incorporated in a wearable body suit which allows a
bluetooth connection from a root hub to a laptop/computer.
Using our specifically designed software programme, the
athlete can be instructed and analysed as he/she performs
the individually tailored exercise programme and a log is
recorded of the time and performance level of each exercise
completed. We describe a case study that illustrates how a
clinician can at a later date review the athletes progress and
subsequently alter the exercise programme as they see fit.
Ireland ->
Maynooth University ->
Subject = Science & Engineering: Electronic Engineering
Ireland ->
Maynooth University ->
Subject = Science & Engineering
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering: Electronic Engineering
Ireland ->
Maynooth University ->
Status = Published
Ireland ->
Maynooth University ->
Type = Conference or Workshop Item
Ireland ->
Maynooth University ->
Open Access DRIVERset
Brian Caulfield,
John McDonald,
Charles Markham,
Tomas Ward,
Dan Kelly,
John Foody,
Diarmaid Fitzgerald