This paper presents a prototype kinematic and
audio feedback based video game, availing of a scalable motion
capture acquisition system, based around a number of
orientation sensors. The orientation sensors used are USB
based tri-axis magnetic and gravitational field transducers.
The novel video-game is capable of incorporating the real time
data from these sensors to control an on screen avatar, which
in turn can be programmed to give appropriate instructions to
the user i.e. play a sound file, once the user obtains a certain
posture. The video game is designed to promote physical
exercise and movement based relaxation, in particular; Yoga.
In addition, design considerations; implementation and
performance of the system are analyzed, discussed and the
accuracy qualitatively analyzed by comparing movement data
obtained from it to that of a validated motion analysis
technique, the CODA motion analysis system.
Ireland ->
Maynooth University ->
Subject = Science & Engineering: Electronic Engineering
Ireland ->
Maynooth University ->
Subject = Science & Engineering
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering: Electronic Engineering
Ireland ->
Maynooth University ->
Status = Published
Ireland ->
Maynooth University ->
Type = Conference or Workshop Item
Ireland ->
Maynooth University ->
Open Access DRIVERset
C. Markham,
B. Caulfield,
T. Ward,
D. Fitzgerald,
D. Kumar,
D. Kelly,
J. Foody