This paper begins by briefly looking at two of the dominant
perspectives on computational creativity; focusing
on the creative artefacts and the creative processes respectively.
We briefly describe two projects; one focused
on (artistic) creative artefacts the other on a (scientific)
creative process, to highlight some similarities
and differences in approach. We then look at a 2-
dimensional model of Learning Objectives that uses independent
axes of knowledge and (cognitive) processes.
This educational framework is then used to cast artefact
and process perspectives into a common framework,
opening up new possibilities for discussing and comparing
creativity between them. Finally, arising from
our model of creative processes, we propose a new and
broad 4-level hierarchy of computational creativity,
which asserts that the highest level of computational
creativity involves processes whose creativity is comparable
to that of the originating process itself.
Ireland ->
Maynooth University ->
Type = Book Section
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering
Ireland ->
National University of Ireland Maynooth ->
Type = Book Section
Ireland ->
Maynooth University ->
Status = Published
Ireland ->
National University of Ireland Maynooth ->
Academic Unit = Faculty of Science and Engineering: Computer Science
Ireland ->
Maynooth University ->
Open Access DRIVERset
Ireland ->
National University of Ireland Maynooth ->
Status = Published
Ireland ->
Maynooth University ->
Academic Unit = Faculty of Science and Engineering: Computer Science
Charles Markham,
Yalemisew Abgaz,
Donny Hurley,
Aidan Mooney,
Feng Dong,
Sian O'Briain,
James Power,
Diarmuid P. O'Donoghue